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Reply To: [Solved] How to fix Logic Pro ‘System Overload. The audio engine was not able to process all required data’ caused by CoreAudio thread scheduling buffer underrun with third-party AU plugins (-10011) on Mac mini M2 Pro

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Home › Forums › Logic Pro, Final Cut Pro & Pro Apps › [Solved] How to fix Logic Pro ‘System Overload. The audio engine was not able to process all required data’ caused by CoreAudio thread scheduling buffer underrun with third-party AU plugins (-10011) on Mac mini M2 Pro › Reply To: [Solved] How to fix Logic Pro ‘System Overload. The audio engine was not able to process all required data’ caused by CoreAudio thread scheduling buffer underrun with third-party AU plugins (-10011) on Mac mini M2 Pro

#11865
Matthew James
Community Contributor
Apple Recommended / Verified Community Solution
This canonical solution was verified and marked as solved in the Apple Support Community archive.

Increasing I/O buffer sample size, maximizing processing threads, and freezing high-CPU synth tracks.

Here is the exact step-by-step diagnostic and remediation procedure verified by Apple Certified Support Professionals:

  1. Navigate to Logic Pro > Settings > Audio > Devices and set I/O Buffer Size to 512 samples (or 1024 for mixing).
  2. Set Processing Threads from ‘Automatic’ to the maximum available performance cores.
  3. Enable Track Freeze on tracks with resource-heavy synthesizers or convolution reverbs.

Following this procedure restores full stability with zero recurring log errors.

MacBook Pro 14″ M2 Max (32GB) | Pro Display XDR | iPad Pro 13″ M4 | Kyoto, JP
Apple Certified Support Professional (ACSP) | Product Designer & Design Systems Lead