Diagnostic Hardware Specs: Mac Studio M2 Max (64GB) | OS Version: macOS Sequoia 15.1 | Archive Source: Apple Support Community #256274469
I am running into a persistent issue on my Mac Studio M2 Max (64GB) running macOS Sequoia 15.1.
Whenever the machine encounters Private dirty memory growth in Metal compositor across multiple Spaces, the following diagnostic log appears in Console:
WindowServer virtual memory: 17.1 GB private dirty surfaces in Metal shader cache
I verified that hardware connections are intact and tested across different power sources. What is the verified diagnostic procedure to permanently eliminate this symptom?
Mac Studio M2 Max (64GB) | macOS Sequoia 15.1
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